A doubly disgraced Dwarven hero. A band of accident-prone adventurers. Giving redemption a second shot may have been a grave mistake…
Still bruised and heartbroken from their last calamitous quest, Gorm Ingerson and his band of washed-up heroes try to make amends for the Orcs they accidentally betrayed. But justice is put on hold when an old foe marches to the city gates. Gorm is horrified to discover a liche pitching the frightened city-dwellers on the merits of the undead lifestyle… at the head of a corpse army.
To save the city from high-pressure sales tactics and an inevitable siege, the Dwarf warrior and his misfit band hatch a harebrained scheme that lands them at the top of the king’s kill list. With death and dark magic on his heels, Gorm must craft his own pitch to round up the troops and put the undead snake-oil salesman and his army of pushers permanently out of business.
One year after the events in Orconomics, Gorm Ingerson and his party of former heroes find themselves caught up in the schemes of the liche, Detarr Ur’Mayan, a second time. Detarr has raised an army of undead with plans of world domination…or world conversion. Amid the crisis, the Hero’s Guild has sent assassins after Gorm and company, offering a large bounty for their capture or death.
There was much more going on in this book than the first one, but it was just as funny in parts. I particularly liked the Head of Marketing for the undead horde, who was literally a floating skull, and the fact that he was using flyers to convert people to their cause by promoting the “benefits” of becoming undead.
And what’s better than a battle of epic proportions as the climax of a good fantasy book? With an army of undead threatening the world, there had to be one—and it was a fun one to read. Most of the main characters were featured at some point during the battle, but I think my favorite part was Jynn’s. (I won’t got into details due to spoilers, but his part in the battle was worth waiting for).
As far as sequels go, this was a good one.